BUGFIXES 2: ELECTRIC BOOGALOO


(Yes I'm still determined to iron out any known bugs, so please keep me updated if you find any more😁) 

Bugs fixed:

  • Stopped step count incrementing when input results in collision (if input was made but dx/dy remained stationary)
    • Note: I've of course adjusted step count threshold to account for the above bugfix
  • Health gain & health loss status effects now happen for the duration of the time you're standing on the effected tile, not only on initial contact, which nicely resolved existing issue with missing effects during health loss
  • fixed collision with gates which somehow became bugged with previous bugfix patch and allowed player to phase through gates if they didn't have enough collectibles

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